While they often seem to be incapable of managing somethng as as simple providing residents with a last names, every once in a while Linden Labs gets it right.
I am excited about a new development tool that LL will be bringing into Second Life. The pathfinding tool, will allow developers to create objects or characters that can follow, patrol, flee or otherwise interact with another object, including your avatar. Even better, it will be able to do it with only three lines of script. If you ventured the LL in-world game, Linden Realms, you saw this effect in action as the “rock monsters” that would pursue an avatar that got to close or moved to slow.
I already see this being used to create even smarter zombies that will no doubt be chasing me all over the place when I am simply wanting to find a good pair of shoes. If I go to the Moonletters sim, perhaps now those cars moving up and down the street will not be allowed to run over me. Then again, maybe they instructed to do just that.
The project is still in beta, but you can get a sneak peak at how it works in this video:
Read more about it here.